By George Maestri
One glance and you may see that this 3ds Max ebook isn't the same as all of the others. It offers the middle 3ds Max positive aspects in pages jam-packed with awesome pix that completely illustrate the strategies. every one web page is loaded with distinct factors on an important elements, reminiscent of the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. attractive step by step classes and initiatives offer hands-on reinforcement as you examine. Create textures, research rigging, carry biped characters to life—even create hair with this pretty, full-color advisor.
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Additional info for 3ds Max at a Glance (At a Glance)
The sub-object can be selected by using an Edit Poly, Edit Mesh, or Edit Patch modifier. After the modifier is applied, only the selection will be affected. If needed, you can change the selection or add a falloff by using soft selection to fine-tune the process. If selection is all that’s needed, a Select Poly, Select Mesh, or Select Patch modifier will perform the same task with less overhead. Using a Select Poly modifier, the polygons representing the nose are selected. The FFD modifier is then added to the stack and affects only those polygons in the selection.
Compound objects can be found under the Create menu or in the Create panel under the Geometry tab. Compound objects work almost like modifiers, but without the stack. An object is selected, and then the compound object is applied to it, changing the object type. Additional objects are used to modify the compound object. After a compound object is created, it can be left in the compound state or it can be edited by using modifiers or by collapsing it to an editable object. qxd 40 10/27/07 6:27 PM Page 40 2 .
Select By Material–Selects objects that use the current material. Material/Map Browser–Brings up the Material/Map Browser window, where materials and maps can be browsed and selected. Material Type–Selects the type of material to be used. Show Material–Displays the object’s material in the viewports Rollouts–Provides additional groups of parameters used to edit the material.