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Additional info for 3D graphical user interfaces
Each graphical object has an attribute to indicate on which level of detail the object will be visible. It is up to the user how he wishes to use this feature, but on the top-level usually only power stations and their connections are visible. g. objects inside power stations. With IDES/RDE it is also possible to edit the database from different control centres simultaneously. To prevent conflicts and loss of data when two users try to edit the same fields in the database simultaneously a system of locked areas is used.
2), parts of the map change colour when pointed at with the mouse to indicate that they are possible to choose. Also in line with affordances the interface allows clicking on almost all interface component making it possible for different users to use the prototype in the way he or she prefers. 3, by providing different levels of detail. At higher level smaller details are invisible and can only be reached by zooming the map. g. represented as boxes when viewed from a distance, but in a close up view different parts in the power stations are available.
To expand the tree by clicking on the handles of the nodes is still available. When the user clicks in the tree the 3D display changes to reflect the current selection. The display performs a fly-over above the map when it moves from point to point, it animates smoothly so that the user can track the movement and obtain an understanding of how objects are connected. Another way of navigating the tree is to point and click on areas in the 3D display (see figure 8-2). When the user moves the mouse pointer over the map, the underlying area changes 34 colour to indicate where the view will move if the user would press the mouse button.